It seems like we usually talk about work and how difficult and frustrating, yet successful and rewarding it can be. But there are so many other components to life in Arusha besides our work, and Whit and I have talked a little about how they are kind of like a video game. There are so many different levels to play every day, whether it be dodging tourist chasers downtown, or braving the dirt roads of Mianzini and Ilboru that seem like their own mountain ranges with peaks and canyons, or maneuvering through central market in search of decent produce with an honest seller. All of these levels, once completed, bring a sense of accomplishment, and if not, at least relief.
No matter what level we play on any given day, some of the obstacles are universal to all of Arusha:
• Getting bumped by a car or motorcycle, or even repeatedly having to dodge them while maintaining patience
• Slipping on a banana peel or mango pit (which truly happens more than one would think).
• Dodging dish or laundry water that women throw into the street nonchalantly and without regard for passers-by.
• Crosswalks and stoplights just don’t carry the same meaning and sense of security that we are familiar with.
• Hurdling the large water drainage ditches that separate the sidewalks from the major roads, and many streets have holes in them that expose pedestrians to the mucky waste water below if they lapse in concentration.
• Searching for bits and pieces of Swahili, thinking you have them soon to find out that you’ve lost them, and then having to backtrack to find them.
And if these obstacles (and so many more) aren’t enough to make passing each level difficult, you also have to overcome the distractions:
• So many people going every which way
• The “How are you?” chants that the children direct at every mzungu (white person) they see.
• Honking from cars and motorcycles that often scare you half to death
• The wonderful smells of greasy fries and samosas
All of these distractions, good or bad, can cause the player to become the victim of one of the above obstacles, if they aren’t careful. All of the obstacles here must be faced before the player even gets to work or school, or wherever they are going.
We started playing when we got off the airplane, and won’t pass all of the levels of this year’s edition until we reach the airport again. But aside from all of the obstacles, we have had and will continue to have goals and missions until we leave that have made playing this game so worthwhile. I won’t fully be able to evaluate “Arusha 2010” until we get home, but Playstation should definitely here my ideas.
We’ve taken a little break from the game for the last few days since Mala was spayed, and we brought her back to our apartment so we can watch her. She is definitely dealing with her new apartment very well, especially since she can’t go outside whenever she wants, but she loves sitting on the couch and standing on the small balcony watching the happenings of Fire Road. It really sucks having to watch my dog wear her upside-down, Apollo 13 collar just so that she won’t bite at her wound that is itching to the point where Whit and I both scratch it for her so that she’ll quit driving us crazy. We want to bring the collar home with us though because Mala could do some serious snow shoveling with her Elizabethan collar. The best part about her being here is that she is completely potty trained. She sits at the door every time she needs to go outside, and the only accident she has had was when she was still whacked out from her anesthesia. She’s even potty trained to the point where she is whining at the door so she can go outside, fake squat for two seconds, and then spend the rest of the time sniffing around. I hope she at least feels sneaky. Gotta love dogs!
(This is a good picture of what we refer to as the snow plow and Whitney. Mala runs into everything and it’s so funny but I feel bad every time and want to rip it off early.)
Written by Zach
